//--------------------------------------------------------------------------------------
// File: Shaders.hlsl
//
// Basic shaders that simply return geometry position and color.
// Copyright (c) Dave Ottley. All rights reserved.
//--------------------------------------------------------------------------------------


//--------------------------------------------------------------------------------------
struct VS_INPUT
{
	float4 Pos : POSITION;
	float2 Tex : TEXTURE;
};

struct VS_OUTPUT
{
	float4 Pos : SV_POSITION;
	float2 Tex : TEXTURE;
};

//--------------------------------------------------------------------------------------
// Vertex Shader
//--------------------------------------------------------------------------------------
VS_OUTPUT main( VS_INPUT input)
{
    return input;
}
